My players recently decided to tail a henchman for one of the local gangs through the city hoping to figure out the location of the gang's hideout. I came up with this (fairly simple) mechanic on the fly:
This would probably do better as a d10 or larger die to give a different distribution but for now it is what it is.
Players can take steps to improve their odds through concealment, use of terrain, crowds or other artifice. If the mark spots the tail, then you can run it as a chase or a fight, and if the tail loses the mark, well, better luck next time.
- Players tell the DM if they're tailing the mark up close, nearby or at a distance.
- Each 'round', roll two d6'es - one to see if the mark spots the tail and the other to see if the party loses the mark in a crowd.
This would probably do better as a d10 or larger die to give a different distribution but for now it is what it is.
Players can take steps to improve their odds through concealment, use of terrain, crowds or other artifice. If the mark spots the tail, then you can run it as a chase or a fight, and if the tail loses the mark, well, better luck next time.
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