You are two to three children in a trenchcoat and a fedora.
Ability Score Increase: +2 Dexterity (it takes a lot of skill to pull this off), +1 Charisma (you're not fooling anyone yet somehow you are). Your lowest score has to be strength.
Age: You are several children. You may use individual age or combined age where advantageous.
Alignment: You're probably chaotic
Size: between 6-8' tall depending on how many of you there are in there.
Speed: 25' on tiny legs
Languages: You start off knowing two languages, but can learn languages twice as fast as grown-ups. You're not very good at reading and writing but you get an A for effort.
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Safety First: Because you are children you are not allowed to play with knives. You cannot use bladed weapons or any weapon with the "heavy" characteristic
Convincing Disguise: You get to double your proficiency bonus when making deception, disguise and persuasion checks.
Some assembly required: When standing up from prone make a DC 20 DEX save. Failure means you comically tumble back down to the ground.
Mysterious resilience: Opponents who attack you will be baffled when a seemingly lethal blow fails to cause damage. They do not know that this is because they are attacking several children hiding under a trenchcoat. You gain the "Lucky" feat even if you are not using feats.
Ability Score Increase: +2 Dexterity (it takes a lot of skill to pull this off), +1 Charisma (you're not fooling anyone yet somehow you are). Your lowest score has to be strength.
Age: You are several children. You may use individual age or combined age where advantageous.
Alignment: You're probably chaotic
Size: between 6-8' tall depending on how many of you there are in there.
Speed: 25' on tiny legs
Languages: You start off knowing two languages, but can learn languages twice as fast as grown-ups. You're not very good at reading and writing but you get an A for effort.
.
Safety First: Because you are children you are not allowed to play with knives. You cannot use bladed weapons or any weapon with the "heavy" characteristic
Convincing Disguise: You get to double your proficiency bonus when making deception, disguise and persuasion checks.
Some assembly required: When standing up from prone make a DC 20 DEX save. Failure means you comically tumble back down to the ground.
Mysterious resilience: Opponents who attack you will be baffled when a seemingly lethal blow fails to cause damage. They do not know that this is because they are attacking several children hiding under a trenchcoat. You gain the "Lucky" feat even if you are not using feats.
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